Intellect Fortress 5e is a 5th edition spell available in Tasha’s Cauldron of Everything. It can be summarized as granting resistance to psychic damage and boosts Int, Wis, and Cha saves.
Intellect fortress is an abjuration spell. It has a range of 30 feet and only needs a vocal component to work. This spell has a duration of up to one hour and a casting time of one action. It is also available to Artificer, Bard, Sorcerer, Warlock, and Wizard classes.
Facts about Intellect Fortress 5e
- Action Type: Action +
- Author: Tasha’s Cauldron of Everything +
- Canon: true +
- Caster: Bard +, Sorcerer +, Warlock + and Wizard +
- Component: V +
- Level: 3 +
- Publication: Tasha’s Cauldron of Everything +
- Range: 30 feet +
- School: Abjuration +
Intellect Fortress 5e Reviews
My primary concern with Intellect Fortress 5e is that the language is functionally unremarkable. If I’m getting a whole new book with a bunch of fancy new tools to spice up my D&D experience, advantage on saving throws and resistance to one of the game’s rarest damage kinds don’t excite me.
We have dozens of effects that can accomplish this; at least make it interesting. Give me some dice to roll or a mental challenge.
Simply stating, “Oh oh, I’m impervious to the mind flayer’s mind blast damage,” along with a few save bonuses, is uninteresting.
This $50 book is only half as long as the PHB. These spells should be more impressive.
Even when making these saves, as with the majority of advantages on saving effects, they benefit characters with the lowest likelihood of succeeding.
You should equip this item on your barbarian or paladin before sending them into battle against a mind-controlling monster in order to reduce the likelihood of their falling under enemy control or being saved or killed by Polymorph or Feeblemind.
This is essentially the best-case situation, and even if they fail, Intellect Fortress 5e has been cast in vain. You wasted your focus and a spell slot for no discernible effect on the game.
It feels so dreadful to be able to cast a spell that has no effect that I question if I should ever advocate spells when this outcome is possible. With some of the broken bananas’ save or die effects, such as Polymorph, the outcome is so potent that the danger is justified.
In the case of Intellect Fortress 5e, only a handful of encounters per campaign warrant taking this risk. The remainder of the time, it is uselessly withering in your prepared spells.