Be the first person in each round to get rid of all your cards, and score points for the cards your opponents still have. The player with the most points at the end of five rounds wins.
Nintendo’s popular Super Mario platform game inspired Uno Super Mario. Anyone who has played a Nintendo game knows the Super Mario series, which stars Mario and his brother Luigi as the heroes. On the cards of Uno Super Mario, all of the main characters from Super Mario and a new Action card are shown.
Super Mario UNO set-up
Everyone takes a card. The dealer is the player who draws the highest number (Action cards count as 0). The dealer shakes up the cards and gives each player seven. The rest of the cards should be put face down on the table to make the Draw Pile.
Flip over the top card in the Draw Pile to make the Discard Pile. If the card is an Action card, go to the UNO Super Mario Cards section for that card to find out what will happen. The game starts with the player to the left of the dealer. To start the game, the order of the turns will go clockwise.
Starting the Game
Two to ten people can take part. First, choose a dealer. Shuffle the cards well, and then have each player pick one card. The dealer is the person who gets the card with the highest number (regard all action cards with no number on them as zero).
The dealer shakes up the cards and gives each player seven. The remaining cards are turned over and put in a “Draw.” The Discard pile is then made by turning over the top card of the Draw pile. If the first card you draw is not a number card but an Action card, see what to do below. The game can now start.
How to Play
The game starts with the player to the dealer’s left. When it’s your turn, match a card from your hand to the top card of the discard pile by number, color, or symbol.
If you don’t have a matching card or don’t want to play any card on your turn, you have to draw a new card from the draw pile.
If you draw a playable card, you can either play it or pass the turn to the next player.
The game moves clockwise from one player to the next, and players try to get rid of all their cards before anyone else. Once a player plays their last card, the game is over, and points are tallied.
On their turn, a player can choose not to play any cards. If so, they must draw a new card from the Draw pile. If you don’t have a card that matches the card on the Discard pile, you will also have to draw a new card from the Draw pile. If you can play that card, you can either play it now or save it for a later turn.
In this way, the game goes from player to player, with each player trying to get rid of all their cards before the other players do.
The most fun part of the game is using the Action cards, so it’s important to know what they do and how to use them. In Uno Super Mario, there are 7 different kinds of Action/Symbol cards:
The next player will lose their turn if someone plays a Skip. This card can only be played on another card of the same color or a Skip card of any color. If it comes up at the beginning of the game, the first player to the dealer’s left must pass, and the next player goes first.
A Reverse changes the way the play is going. So, if the direction was clockwise, a Reverse would change it to counterclockwise until another Reverse changed it back. You can only play this card on a card of the same color or another Reverse. If it comes up at the beginning of the game, the dealer goes first, then the player goes counterclockwise to the dealer’s right.
When you play a Draw Two card, the next player has to skip their turn and draw two cards from the Draw pile. Draw Twos can only be played on another Draw Two or a card of the same color. If this card is turned up at the beginning of the game, the first player must draw two cards from the Draw pile and skip their turn.
When you play this card, you get to choose which color keeps the play going (any color, including the color in play before the Wild card, was laid down).
You can play a Wild card even if you have another card that can be played.
When the game starts, if a Wild card is turned up, the person to the dealer’s left chooses the next color.
Wild Draw 4 Card
When you play this card, you get to choose the color of the next card, and the next player loses their turn and has to draw 4 cards from the DRAW pile.
But there is a problem! You can only play this card if you don’t have any others in your hand that matches the color on the DISCARD pile (but it is acceptable to play this card if you have a matching number or Action Cards).
Wild Customizable Card
You can write any house rules on this card as long as everyone agrees. Write on it with a soft pencil (the cards are erasable, though). For example, you could write “Run around the living room once” on it, “and the next person who plays must run a lap around the living room. Since it is a “Wild” card, you can decide which color stays in play. If it is turned up at the beginning, the player who goes first gets to choose the color.
Super Star Card
This is the Super Mario-themed card for Uno. This card makes any Draw Two or Wild Draw have the opposite effect. Four cards played against you make the person who played them draw two or four cards instead. This is already a wild card, so you can use it as one (see above). If it is turned up at the beginning, the first player gets to choose which color to play next.
Remember to yell “Uno” when you only have two cards left and are about to play your next-to-last card “! Someone might see and catch you if you don’t do it before the next player’s turn. If you get caught, you have to draw two cards.
You win the round if you get rid of all your cards before anyone else. If the last card you play is a Draw Two or Wild Draw Four, the next player still needs to draw those cards for scoring, even though the round is over.
If the Draw pile is empty and no one has gone out yet, take the Discard pile, shuffle it, and turn it face down to make a new Draw pile.